Digital accessibility for everyone

Modern software should be without barriers. But what kind of barriers can software have and for whom? And how can software companies eliminate them? The general understanding of accessible software mostly refers to the fact that people with disabilities or other physical limitations can use it well. For example, software designed in this way reduces the risk of confusion between color representations on the monitor in the case of red-green vision impairment, or makes it easier for people with Parkinson’s disease to use the mouse. This is an important requirement that modern software should fulfill.

Thinking the approach that all users should not have any barriers in the way of operation consistently further, it quickly becomes apparent that everyone experiences limitations to a greater or lesser extent when using a computer. For example, even for users with normal vision, elements of the program interface can be difficult to recognize on a bad screen, the environment can be too noisy to concentrate, or the mouse cannot be operated due to a current hand injury. Accessibility therefore addresses everyone!

Accessibility as a standard

For consumer software, reducing or eliminating operating barriers has long been standard practice. For example, I can increase the font size on my iPhone or have texts read aloud to me. The Web Content Accessibility Guidelines (WCAG) were established early on for the World Wide Web. As an international standard, they provide developers with guidelines for making websites accessible to as many people as possible. They have become the de facto standard for accessible user experiences and are even referenced in legislation on equality for people with disabilities.

Remove barriers – release forces

For me, following these standards does not only mean fulfilling my responsibility as a product designer. It also simply means a guaranteed improvement in product quality – for all users. After all, it’s not just users with special visual impairments who benefit from high-contrast displays or keyboard controls, to name just two examples. Entrepreneur and accessibility advocate Debrah Ruh put it succinctly: “Accessibility allows us to tap into everyone’s potential.” I think that fits perfectly with our claim at CONTACT: Energizing great minds.

Consistent UX in distributed product development

Enterprise software development is largely distributed. Solutions are built on a platform, but developed separately from it; the assembly of modules and their adaptation to customer requirements takes place downstream, in other locations. This means different teams, different departments, different companies are building something that is first a product for the customer.

Users expect software that is homogeneous , that reuses operating patterns, and that provides a consistent user experience. This is a major challenge when different departments, some of them distributed around the world, are involved and everyone participating in product development brings their own perspective to the table. As described in my previous article, a basic awareness of the topic of UX throughout the company is already a good prerequisite. How can we build on this and provide even more targeted support in terms of end-to-end UX?

UX influencing is key

Craig Villamor’s presentation “Resilient Enterprise Design” had a profound impact on my view of this challenge. Craig is a Design Director at Google and was previously responsible for the design of Salesforces software. In his presentation at the 2017 Enterprise UX Conference, he uses the four pillars of Design Principles, Platform Mindset, Design Systems, and Influencing in Product Development to show how successful UX design of resilient enterprise applications can succeed.

I would like to focus here on the last pillar, influencing. What is meant here is influencing all the players involved in product creation – at CONTACT, we call them “creators”. This support is also a central aspect of the UX strategy at CONTACT. But what does this look like in concrete terms?

Making it easy to do the right thing

It is not always a good idea to keep the design framework as large as possible: Too many design options can lead to uncontrolled growth and unnecessary inconsistencies. For example, fixed layouts for pages or control elements specify recognizable operating patterns. The manageable design options should then be explained as contextually as possible, in structures with which creators work directly – for example, right in the configuration interface. Such aids can be speaking titles and short descriptions for given layout areas, for example semantic sections in a context menu. In this way, creators can make the right decisions directly without having to go through the design documentation.

Support with the right resources

Good design documentation is also relevant: Design guidelines are the framework for design decisions in application development and configuration. It is important that they are not textbook-raised, but close to the creators’ problems. At best, the documentation for each UI component includes guidance on which use cases it is appropriate for – and which it is not. Examples show how the UI component is used correctly, for example in interaction with other UI elements.

Leading by example

Creators love examples in general: What can you do with this kit? What do possible solutions look like? CONTACT’s products offer an ever-growing number of specialized applications (Task Manager, Xbom Manager, Scheduler, Variant Management, etc.) that build on the InSync Design System and provide Creators with templates or inspiration for new solutions.

So if we provide distributed product stakeholders with guidance for design decisions, support with good application design resources and create lighthouse solutions for orientation, they can more easily create compelling products with a consistent user experience.

UX is everybody’s business

Professionally and privately computer work and the use of apps and other digital tools have become everyday occurrences. UX ensures the easiest possible operation and focuses on the user experience. This means that digital products are intuitive, reliable and, at best, fun.

Why is a UX strategy important?

The goal of UX is to make the interface between man and machine as comfortable as possible. This includes the “Look & Feel” of the respective tool. It is equally important that the user learns the operation as quickly as possible and can work efficiently. In order to achieve this, it helps to take the user more into account during the development process.

Particularly in the development of complex products, such as business software, many people are often involved in the development – and they all set different priorities. As a result, it is often difficult to control the user experience in the development process.

With the help of a UX strategy, the design of the user experience is given a direction. A focus is set so that product managers, concept developers and developers know what is important in terms of UX and where the journey should take them.

But what does such a UX strategy look like?

Strategy first means formulating a goal and developing an idea of what measures and means should be used to achieve that goal. Established frameworks can help. The UX Strategy Blueprint by UX veteran Jim Kalbach is such a help. We successfully used it in the CONTACT UX team to formulate a UX strategy for the company. In June, at the UXStrat Europe conference, I reported on our experience with this method and also spoke about it in the UXStrat podcast.

The strategy will trigger many innovations in favor of a better UX. For example, using a mockup tool for the first time and testing operating concepts long before the first line of code is written. That’s exhausting at first, but it’s worth it!

How do you live UX? And what does that have to do with me?

A UX strategy alone does not do much good – you have to live it. In addition, it makes sense to involve colleagues from development and product management as early as the strategy development process.

A good user experience is designed at every corner and end, from the platform building block to the form configuration in the customer project. However, UX specialists cannot be involved everywhere. We lead the way, define the strategy and provide support – everyone is called upon to implement it. For us, support means providing colleagues with the right tools, resources and examples. So everyone can independently contribute to a state-of-the-art UX and develop a positive user experience for the user.

And when the end result is powerful and user-friendly products, everyone benefits.